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TYLER’S GAME DESIGN PORTFOLIO

TYLER BROWN

Game Design student at Full Sail University​

Unreal Engine School Project Showcase

01

Magical Mayhem

For this project I was tasked with creating a three part level with two valves and a gate. The gate comes from the need to go onto the porch of the house and the valves prevent the player walking back to the campsite and again from going back into the cave.

02

Tile based project

Level and Mechanic Designer

This assignment tasked me with designing and implimenting a game mechanic of my own and of a peers

03

Adventure

Level Designer

For this project I was tasked with creating a three part level with two valves and a gate. The gate comes from the need to go onto the porch of the house and the valves prevent the player walking back to the campsite and again from going back into the cave.

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